Post Jam Update


Using the feedback from the game jam and balancing it with the feel that the game had, I made a post jam update to the game. 
The following is what has been updated

  • The health of players and enemies have been drastically cut to make the game more intense
  • The system for calculating damage has been completely changed to better suit this.  Instead of multiplying the attack and then dividing by the defence, they are added and subtracted from the roll.
  • Healing items are weaker to match the decrease in player health as well as to give more challenge.
  • Skills are now successful if the roll lands on the number or above
  • Each class in the game has one of 4 certain skill types
    • True Damage skills deal a specified amount of damage when successful, ignoring enemy defense
    • Halving Health skills deals half an enemy's current health in damage, very useful at the beginning of battle
    • Health Steal skill heals the player the amount of damage dealt to the enemy when successful
    • Healing skill heals the player a major amount of health when successful
  • More information is shown about the player class at the beginning to explain more of their skill
  • Some bug fixing
    • Slight UI changes and some timing changes

Some aspects of it still needs some work,  but hopefully this update will improve the fun of it.    Any feedback is gladly welcomed.

The jam version is still available on the game page for anyone who wishes to revisit it.



Files

DiceDecentV2 - Web.zip Play in browser
Aug 08, 2022
DiceDecentV2 - Windows.zip 24 MB
Aug 08, 2022
DiceDecentV2 - MAC.zip 33 MB
Aug 08, 2022

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